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For AI agents — MCPBundles Directory API
Recommended: Directory API v1 over HTTP for detail and anonymous invoke when eligible (not MCP JSON-RPC on the publisher URL; no user MCPBundles credentials on v1).
GET https://www.mcpbundles.com/api/directory/v1/servers/artoflegends-mcp-2924efe2cf
GET https://www.mcpbundles.com/api/directory/v1/servers/artoflegends-mcp-2924efe2cf?live=1 (optional live refresh)
GET https://www.mcpbundles.com/api/directory/v1/servers/artoflegends-mcp-2924efe2cf/tools/<tool> (one tool: schema + invoke.url)
POST https://www.mcpbundles.com/api/directory/v1/servers/artoflegends-mcp-2924efe2cf/tools/{tool}
POST body: flat JSON of tool argument names and values; not an arguments wrapper. Replace {tool} with a tool name from GET detail.
Restricted agent shell (ChatGPT Codex desktop, some IDE sandboxes):
Default command sandboxes often block outbound network. curl exit 6 or "Could not resolve host" for www.mcpbundles.com is usually sandbox DNS — not evidence this site is down.
Retry the same Directory API GET with sandbox_permissions "require_escalated" and a one-sentence justification on the shell tool (Codex on-request approval). Do not tell the user the site is unreachable from sandbox curl alone.
Example justification: Run the public MCPBundles Directory API search outside the command sandbox to complete the user's MCP server lookup.
If the agent has browser access (e.g. Codex @Browser): open https://www.mcpbundles.com/?q=<query> or stay on this page — no shell network needed. Use WebMCP search_mcp_servers then get_mcp_server (document.modelContext / page tools; refresh with fetchTools or getTools if a tool id is missing from the snapshot). Read-only directory search; same index as Directory API v1 GETs. Neither WebMCP nor Directory API v1 uses user MCPBundles credentials.
Without a browser: after escalated curl fails, use GET https://www.mcpbundles.com/?q=<query> with Accept: text/markdown for ranked results.
Hub MCP (connected session): discover_mcp_servers — same filter semantics as search_mcp_servers.
Contract: https://www.mcpbundles.com/agents.md
OpenAPI: https://www.mcpbundles.com/api/directory/v1/openapi.json
Guide: https://www.mcpbundles.com/guides/mcpbundles-directory-api
For MCP client apps (human connect):
MCP connect URL: https://artoflegends.eu/mcp
Skill page: https://www.mcpbundles.com/skills/artoflegends-mcp-2924efe2cf
Explore capabilities (22)
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Get
19
Search
3
Get Player Team History
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get_player_team_history
Get all teams a player has played for, with game count and wins per team. Useful for understanding a player's history across different teams and splits. Use search_player to find the player id.
Get Player Team History — Get all teams a player has played for, with game count and wins per team. Useful for understanding a player's history across different teams and splits. Use search_player to find the player id.
Get Bans Against Team — Get which champions opponents most frequently ban against a specific team, ordered by ban count. Useful for understanding what a team's opponents fear most. Use search_team to find the team id.
Get Team Players — Get all players who have actually played for a team in real matches, grouped by player and role, with game count and wins per role. This reflects actual in-game lineups from match data — it captures lane swaps (e.g. a top laner who played mid for a round) and substitutions. Ordered by games played descending. Use this instead of get_team_roster when you need to know who actually played and in what role. Use get_player_champion_pool on each player's id to see their champion pools.
Get Standings — Get standings for a split. Returns teams ordered by score descending.
Search Team — Search for teams by name (case-insensitive, partial match). Returns matching teams with id, name, and short name. Use the id with get_team_players, get_team_roster, get_team_stats, or get_bans_against_team.
Search Champion — Search for champions by name (case-insensitive, partial match). Returns champion id and name. Use the id with get_champion_stats.
Get Team Roster — Get the officially registered roster for a team — the admin-configured lineup showing which player is assigned to each slot. NOTE: This is the designated roster, NOT necessarily who played in each specific match. Players can be swapped between rounds (lane swaps, substitutions). Use get_team_players to see who actually appeared in real games and in what roles. Use search_team first to find the team id.
Get Match Details
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Use the MCP endpoint listed on this page in your MCP client configuration. One-click install pills support Claude, Cursor, VS Code, and other hosts. Copy the remote MCP URL if your client needs a manual entry.
How many tools does Art of Legends provide?
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— Get the full per-player scoreboard for a specific match: all players with champion played, K/D/A, damage, gold, CS, vision, and the champion they banned. Use get_round_results to find match ids.
Get Player Leaderboard — Get player stat leaderboard sorted by the chosen stat. stat values: kda | dpm | gpm | csm | vpm | kpa | damage_percent. role values: top | jungle | mid | adc | supp.
Get Team Leaderboard — Get teams ranked by a team-level stat. stat values: kda | kills | deaths | assists | dpm | gpm | csm | vpm. Useful for 'which team has the best KDA' or 'which team deals the most damage'.
Get Player Champion Pool — Get a player's champion pool — which champions they have played, how many times, wins/losses, and KDA on each. Ordered by games played descending. Use search_player first to find the player id. Combine with get_team_roster to answer 'what are each player on team X's champ pools'.
Search Player — Search for players by name (case-insensitive, partial match). Returns matching players with their id. Use the id with get_player_stats, get_player_champion_pool, get_player_match_history, or get_player_team_history.
Get Team Stats — Get aggregate team statistics including win rate, average KDA, DPM, GPM, CSM, VPM, and rankings compared to other teams. Use search_team to find the team id.
Get Head To Head — Compare two players head-to-head. Returns both players' key stats (win rate, KDA, DPM, GPM, CSM, VPM, KPA, damage%), top champion pools, and area scores (Fighting, Aggression, Farming, Efficiency, Vision, Survivability, Versatility) side by side. Use search_player first to find player ids. Optionally filter by role and split.
Get Splits — List all tournament splits (seasons/phases). Returns id and name for each split. Use the split id to call get_standings or get_split_rounds.
Get Player Match History — Get a player's recent match history. Returns each game with champion played, K/D/A, win/loss, opponent teams, and game duration. Ordered most recent first. Use search_player to find the player id.
Get Split Rounds — List rounds in a split ordered by round number. Use the round id with get_round_results.
Get Champion Stats — Get full statistics for a specific champion including win rate, pick rate, ban rate, average KDA, DPM, GPM, and rankings. Use search_champion first to find the champion id.
Get Player Stats — Get full statistics for a player including averages, totals, win rate, and rankings across all stat categories. Use search_player first to find the player id.
Get Record Performances — Get the top single-game performances for a stat — the all-time records. stat values: kda | kills | deaths | assists | dpm | gpm | csm | vpm | kpa | damage_percent | damage | gold | vision. Useful for 'who had the highest KDA in a single game' or 'what is the record for most kills in one game'.
Get Round Results — Get match results for a round. Returns each match with teams, winner, duration, and kills. BlueKills/RedKills correspond to blue-side and red-side players respectively. Use get_match_details with a match id for the full per-player scoreboard.
Get Champion Leaderboard — Get champion stat leaderboard sorted by the chosen stat. stat values: kda | dpm | gpm | csm | vpm | kpa | damage_percent | games_played | pick_rate | ban_rate | pickban_rate. role and splitId are optional filters.
MCPBundles probed 22 tools on the live server. The tool list on this page reflects what was discovered at the last refresh — connect your client to see the full set available to your session.
What authentication does Art of Legends require?
No provider sign-in was required during MCPBundles' probe. Your client may still need MCPBundles credentials depending on how you connect.
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