Live predictions, meta data and decision tools for competitive games, available on the web and through MCP.
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For AI agents — MCPBundles Directory API
Recommended: Directory API v1 over HTTP for detail and anonymous invoke when eligible (not MCP JSON-RPC on the publisher URL; no user MCPBundles credentials on v1).
GET https://www.mcpbundles.com/api/directory/v1/servers/batru-mcp-6770ee8463
GET https://www.mcpbundles.com/api/directory/v1/servers/batru-mcp-6770ee8463?live=1 (optional live refresh)
GET https://www.mcpbundles.com/api/directory/v1/servers/batru-mcp-6770ee8463/tools/<tool> (one tool: schema + invoke.url)
POST https://www.mcpbundles.com/api/directory/v1/servers/batru-mcp-6770ee8463/tools/{tool}
POST body: flat JSON of tool argument names and values; not an arguments wrapper. Replace {tool} with a tool name from GET detail.
Restricted agent shell (ChatGPT Codex desktop, some IDE sandboxes):
Default command sandboxes often block outbound network. curl exit 6 or "Could not resolve host" for www.mcpbundles.com is usually sandbox DNS — not evidence this site is down.
Retry the same Directory API GET with sandbox_permissions "require_escalated" and a one-sentence justification on the shell tool (Codex on-request approval). Do not tell the user the site is unreachable from sandbox curl alone.
Example justification: Run the public MCPBundles Directory API search outside the command sandbox to complete the user's MCP server lookup.
If the agent has browser access (e.g. Codex @Browser): open https://www.mcpbundles.com/?q=<query> or stay on this page — no shell network needed. Use WebMCP search_mcp_servers then get_mcp_server (document.modelContext / page tools; refresh with fetchTools or getTools if a tool id is missing from the snapshot). Read-only directory search; same index as Directory API v1 GETs. Neither WebMCP nor Directory API v1 uses user MCPBundles credentials.
Without a browser: after escalated curl fails, use GET https://www.mcpbundles.com/?q=<query> with Accept: text/markdown for ranked results.
Hub MCP (connected session): discover_mcp_servers — same filter semantics as search_mcp_servers.
Contract: https://www.mcpbundles.com/agents.md
OpenAPI: https://www.mcpbundles.com/api/directory/v1/openapi.json
Guide: https://www.mcpbundles.com/guides/mcpbundles-directory-api
For MCP client apps (human connect):
MCP connect URL: https://batru.gg/mcp
Skill page: https://www.mcpbundles.com/skills/batru-mcp-6770ee8463
Explore capabilities (17)
read 17
Get
10
Predict Winrate
2
Other capabilities
5
Lookup Hero
read
lookup_hero
Normalise a hero name/alias/shortName to its canonical identity — or list the whole roster.
Use this to turn messy user input ("am", "anti mage", "Anti-Mage") into the
exact key batru.gg expects before calling the prediction tools. The backend
SILENTLY DROPS hero names it doesn't recognise, so always normalise first.
Not sure which heroes exist? Call it with an EMPTY query to get every hero
of that game (displayName, shortName, aliases).
Args:
query: A hero name
Description may be truncated on the public preview.
Lookup Hero — Normalise a hero name/alias/shortName to its canonical identity — or list the whole roster.
Use this to turn messy user input ("am", "anti mage", "Anti-Mage") into the
exact key batru.gg expects before calling the prediction tools. The backend
SILENTLY DROPS hero names it doesn't recognise, so always normalise first.
Not sure which heroes exist? Call it with an EMPTY query to get every hero
of that game (displayName, shortName, aliases).
Args:
query: A hero name
Get Model Track Record — Get batru.gg's public model evaluation ledger — every weekly test, wins AND losses.
batru.gg publishes EVERY champion-vs-challenger evaluation of its Dota 2
model (promoted or rejected), auto-generated from the promotion gate's
append-only log — nothing is hand-picked. Use this when a user asks whether
the model is any good or how it is validated.
HOW TO PRESENT IT: lead with CALIBRATION (ECE — lower is better; under
0.005 means a stated 60% wins ~60% of the time), then
Analyze a game draft visually — Analyze a draft and render an interactive Batru win-rate board.
Use this for visual draft, matchup, win-probability, or next-pick questions
in Dota 2, Deadlock, or Marvel Rivals. It combines the existing prediction
and recommendation tools into one stable structured result. Clients that
support MCP Apps render a compact card; every other MCP client receives the
same data as JSON/text. This tool is read-only.
Dota 2 supports partial drafts and returns a calibrated probab
Predict Winrate — Which team wins this draft — CALIBRATED win probability for Dota 2, Deadlock or Marvel Rivals.
Backed by batru.gg's per-game production models (built on 140M+ real
matches and calibrated: a reported 60% reflects a real ~60% empirical win
rate — not a guess). Hero names are normalised internally.
Per-game semantics:
- dota2: full OR partial drafts (0-5 per side); empty draft = 50/50.
`my_side` says whether my_heroes are Radiant or Dire.
- deadlock / marvel-rivals:
Predict Winrate Batch — Score MANY candidate next-picks for a Dota 2 draft in ONE call — calibrated win rate + delta each.
Use this instead of looping predict_winrate over candidates: the whole
batch runs as a single model invoke server-side. For each candidate you
get the CALIBRATED team win rate after adding it, plus the delta vs the
draft without it (a full-roster sweep of up to 150 candidates fits in one
call). Currently dota2-only.
Args:
my_heroes: Heroes your team already picked
Get your MCP into directories
A working endpoint is step one. Directory coverage is the coordinated launch across ChatGPT, Claude, Cursor, the MCP Registry, and community indexes.
What is the Batru — Competitive Game Intelligence MCP server?
Live predictions, meta data and decision tools for competitive games, available on the web and through MCP.
How do I connect Batru — Competitive Game Intelligence to my AI agent?
Use the MCP endpoint listed on this page in your MCP client configuration. One-click install pills support Claude, Cursor, VS Code, and other hosts. Copy the remote MCP URL if your client needs a manual entry.
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Recommend Pick — Best heroes to pick next against this draft — Dota 2, Deadlock or Marvel Rivals.
Per-game semantics:
- dota2: top 3 picks scored by the CALIBRATED draft model (each with the
calibrated team win rate after adding that hero); `my_side` applies.
- deadlock / marvel-rivals: ranked by REAL observed pair data (win rate
vs the enemy heroes, blended with duo rate alongside your picks) — an
empirical heuristic, not the calibrated model; verify a full 6v6 with
predict_
Get Tier List — Best heroes right now — the current-patch tier list for Dota 2, Deadlock or Marvel Rivals.
Empirical rankings from batru.gg's match aggregation over real games (not
a guess); heroes come sorted best-first. Optionally filter to a skill
bracket with `rank`.
Args:
game: "dota2", "deadlock", or "marvel-rivals".
rank: Optional skill bracket. dota2: herald, guardian, crusader,
archon, legend, ancient (and bands). deadlock/marvel-rivals:
low, mi
Get Counters — Who counters a hero (and who it beats) — measured matchup win rates for Dota 2, Deadlock or Marvel Rivals.
Opponents this hero performs BEST and WORST against, by real observed
win rate with sample sizes — empirical meta data, not a guess. The hero
name is normalised internally.
Args:
game: "dota2", "deadlock", or "marvel-rivals".
hero: The hero to look up (name/alias/shortName).
limit: Max matchups per direction (default 12).
winrate_pct > 50 means
Get Synergy — Best teammates / duo partners for a hero — measured together-win-rates for Dota 2, Deadlock or Marvel Rivals.
Allies this hero wins MOST and LEAST with, by real observed win rate when
picked together (with sample sizes). Covers Marvel Rivals team-ups too.
The hero name is normalised internally.
Args:
game: "dota2", "deadlock", or "marvel-rivals".
hero: The hero to look up (name/alias/shortName).
limit: Max partners per direction (default 12).
Report
Get Matchup — One hero vs one opponent — the measured head-to-head win rate in Dota 2, Deadlock or Marvel Rivals.
The direct matchup number ("does X beat Y?") from real games, with the
sample size. Names are normalised internally.
Args:
game: "dota2", "deadlock", or "marvel-rivals".
hero: Your hero.
opponent: The enemy hero.
Report the number verbatim.
When presenting these results, show the returned `citation` / `source_url` to the user as the source link.
Get Hero Momentum — Which heroes are rising or falling right now — week-over-week win-rate movement.
Momentum from batru.gg's rolling match aggregation for Dota 2, Deadlock
or Marvel Rivals: the biggest movers of the current window, or one hero's
trend when `hero` is given.
Args:
game: "dota2", "deadlock", or "marvel-rivals".
hero: Optional — one hero's momentum instead of the movers list.
limit: Max movers to return (default 10).
Report numbers verbatim.
When present
Get Ban Rates — Most-banned heroes — measured draft-phase ban rates for Deadlock or Marvel Rivals.
Args:
game: "deadlock" or "marvel-rivals" (ranked Dota has no ban-phase
export — for pro Dota bans use get_tournament_stats).
limit: Max heroes to return (default 15).
Report numbers verbatim.
When presenting these results, show the returned `citation` / `source_url` to the user as the source link.
Get Tournament Stats — TI / EWC pro tournament stats — actual most-picked, most-banned and win rates per hero.
Real recorded results from the official drafts of every game at a covered
pro Dota 2 event (The International, Esports World Cup, ...) — small-sample
records, not calibrated probabilities. Answers "most picked / banned /
contested at TI", "who won", "group standings".
Args:
event: Event slug, e.g. "ti-2026" (default), "ti-2025",
"esports-world-cup-2026".
limit
Get Tournament Game Stats — Per-game BOX SCORES from parsed replays of a pro Dota 2 tournament.
For each game: lane winners at 10 minutes, every player's hero, lane,
K/D/A, GPM, net worth and key item timings, first blood, Roshans, and
comeback flags. Filter by team, stage, or a single match_id.
Args:
event: Event slug (default "ti-2026").
team: Optional team-name filter.
stage: Optional stage filter.
match_id: Optional single-match filter.
limit: Max games to retur
Search — Search batru.gg's live competitive datasets for Dota 2, Deadlock and Marvel Rivals.
Finds the right document for a question about hero counters, hero synergies
/duos, current-patch tier lists, ban rates, pro tournament results (TI,
Esports World Cup) or the prediction model's public evaluation ledger.
Data behind every document is computed from 140M+ real matches by
batru.gg's production pipeline — measured numbers, not model guesses.
Args:
query: Free-text sear
Fetch — Fetch the full live document behind a `search` result id.
Ids look like `dota2:counters:axe`, `deadlock:tier-list`,
`marvel-rivals:synergy:mantis`, `deadlock:ban-rates`,
`dota2:tournament:ti-2026` or `model:track-record`.
Returns {id, title, text, url} where `text` is the document's data as
JSON (measured win rates / ranks with sample sizes). Report the numbers
verbatim and cite `url`.
When presenting these results, show the returned `citation` / `source_url` to the us
Get More Tools — Check for additional tools whenever your task might benefit from specialized capabilities - even if existing tools could work as a fallback.
How many tools does Batru — Competitive Game Intelligence provide?
MCPBundles probed 17 tools on the live server. The tool list on this page reflects what was discovered at the last refresh — connect your client to see the full set available to your session.
What authentication does Batru — Competitive Game Intelligence require?
No provider sign-in was required during MCPBundles' probe. Your client may still need MCPBundles credentials depending on how you connect.
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