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Tools: 15

Clipkit

Clipkit

GPU-rendered video infrastructure built for LLMs, agents, and the apps that ship them. JSON in. Video out. Open source. Powered by the open Clipkit Protocol.

https://www.clipkit.dev/

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Remote MCP URL
https://www.clipkit.dev/mcp

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Last probed Sep 14, 2026 · www.clipkit.dev

15tools discovered

Tools discovered (15)

  • Read the Clipkit authoring docs

    Return a canonical Clipkit doc as text. topic "card" = the ~8KB compact authoring card — the recommended context for authoring; "pattern-data-viz" / "pattern-cinematic-ui" / "pattern-ui-screencast" = ~4-5KB archetype pattern cards (proven idioms: count-ups and bar rows; product hero shots with camera rigs; faked app UI with typing/cursor/clicks) — load ONE alongside the card when the brief matches its archetype; "agents" = the full authoring guide (fetch only when the card doesn't cover a need);

  • Get the Clipkit JSON Schema (exact fields)

    Return the authoritative JSON Schema for a Clipkit Source — exact field names, types, and enums, generated from the protocol. Call with no argument for the full Source schema, or with element_type (e.g. "text", "shape", "particles") for just that element's fields (much smaller). Use this when authoring with set_project / add_element so you never guess a field.

  • Create a new Clipkit project

    Create a new, blank Clipkit project with the given dimensions and duration, and return its project_id. Defaults: 1920×1080, 10 seconds, 30 fps, output_format "mp4". Call this first when starting a new video. Pass an existing project_id to reset that project to blank; omit it to start a fresh project (note the returned id for subsequent tools).

  • Get the current Clipkit project JSON

    Return the full current Clipkit source as JSON. Use this to inspect the project, pass it to a render pipeline, or compose follow-up edits.

  • Describe the current project in plain language

    Return a compact, human-readable summary of the current project — dimensions, fps, duration, an element breakdown by type, a per-track timeline (paint order low→high), and render-time warnings. Much cheaper to read than get_project's full JSON; use it to orient yourself or sanity-check structure without dumping the whole source.

  • Replace the entire Clipkit project

    Replace the entire project with the given source JSON, returning its project_id. This is the PRIMARY way to build: use it to create a composition or to add/change many elements at once. (To tweak a single element in an existing project, use edit_element / add_element / delete_element instead.) REVISION RULE: if you are iterating on a video that already exists in this conversation — the user asked for changes, you are fixing your own work — you MUST pass its project_id so the project is updated i

  • Add an element to the current project

    Append a single element to an existing project — a TWEAK, e.g. dropping in one more caption or shape. By default it is added at the top level; pass parent_id to add it INTO a group (nested). The element is any valid schema element: video, image, text, shape, audio, group, caption, or particles. To create a composition or add several elements at once, build the JSON and use set_project instead. The new element is validated as part of the project as a whole before being added. Call get_schema(elem

  • Tweak one existing element (merge changed fields)

    Change fields on the element with the given id by merging in a partial element — only the keys you include change. The id may be any element ANYWHERE in the tree, including one nested inside a group (or its mask). Pass a whole nested value (e.g. a new `keyframe_animations` array) to replace that key; set a key to null to remove it. This is for TWEAKING an existing composition. To create a composition or change many elements at once, edit the JSON and call set_project instead. The result is re-va

  • Delete one element by id

    Delete the element with the given id, anywhere in the tree (including one nested inside a group or its mask) — a tweak to an existing composition. (The project must keep at least one top-level element.)

  • Validate the current project (schema + render-time warnings)

    Run the @clipkit/protocol validator against the current project AND surface render-time warnings even when the JSON is valid — things that pass the schema but the runtime will silently drop or clip: emoji / non-ASCII text (the runtime font atlas is ASCII-only), elements that run past the composition end, a missing top-level duration. Run it before you share or render the project. For a fuller timeline read-back, use describe_project.

  • Render one frame of the current project so you can SEE it

    Render a single frame of the current project to a PNG and return it as an image you can look at. This is how you check your work — in chat there is no other way to see what a composition actually looks like. Use it liberally: after composing, after edits, and at different times to inspect motion. Stills are FREE (credits are only spent by render_video). Pass `time` (seconds) to choose the frame; defaults to 0.

  • Compose a designed promo from prebuilt scenes (one fast option)

    Assemble a designed-looking promo/intro/product/data video from the Clipkit pattern library: give an ordered list of SCENES and the words, and it bakes in the camera, glass, lighting, motion blur, timing, and layout, then returns an editor link. This is a FAST option when a conventional promo structure fits — it is NOT the only way to make a video and NOT a default; for anything specific or original, author the JSON yourself and call set_project (the full creative range). When you do use this, M

  • Create a shareable link that opens the current project in the editor

    Validate the current project and create a link that opens it in the Clipkit web editor, where the user can preview and refine it. This shares the PROJECT (nothing is rendered — that's render_video). Use after composing or editing. Returns a URL.

  • Host a remote image/video/audio so a project can use it

    Fetch a remote media URL (image/video/audio) and HOST it on Clipkit, returning a stable asset_url to put in an element's `url`. Use this so the project's media survives — the original link may rot, be private, or block hotlinking. Anonymous projects allow up to 5 hosted assets / 100 MB total / 50 MB per file; when the limit is hit, tell the user to open the project (open_in_editor) and sign in to add more. Requires project_id.

  • Load a shared project back into the session

    Import a previously shared project as the current project, by its share id or its editor URL (e.g. https://clipkit.dev/editor?id=…), returning its project_id. Use this to continue working on a project the user opened in the editor or shared earlier — the round-trip for open_in_editor. Pass an existing project_id to load into that project; omit it to load into a new one.

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Frequently Asked Questions

What is the Clipkit MCP server?

GPU-rendered video infrastructure built for LLMs, agents, and the apps that ship them. JSON in. Video out. Open source. Powered by the open Clipkit Protocol.

How do I connect Clipkit to my AI agent?

Use the MCP endpoint listed on this page in your MCP client configuration. One-click install pills support Claude, Cursor, VS Code, and other hosts. Copy the remote MCP URL if your client needs a manual entry.

How many tools does Clipkit provide?

MCPBundles probed 15 tools on the live server. The tool list on this page reflects what was discovered at the last refresh — connect your client to see the full set available to your session.

What authentication does Clipkit require?

No provider sign-in was required during MCPBundles' probe. Your client may still need MCPBundles credentials depending on how you connect.

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