Provider hosted
Tools: 91

PixelLab - AI Generator for Pixel Art Game Assets

PixelLab - AI Generator for Pixel Art Game Assets

Create game-ready pixel art assets 10x faster! Professional sprite animation tool and game asset generator for animated characters, sprite sheets, and environments. AI-powered pixel art creator for game assets. Works in browser or as Aseprite plugin. Perfect for indie developers.

https://www.pixellab.ai/

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Remote MCP URL
https://api.pixellab.ai/mcp

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Last probed Sep 14, 2026 · api.pixellab.ai

91tools discovered

Tools discovered (91)

Showing 25 of 91 from the live probe.

  • Create Image Pro Fast

    Create one Pro Fast pixel-art image with an optional left-box style image. Custom sizes (Beta) accept width and height from 16 to 256 in multiples of 4 pixels. Query get_pro_fast_capabilities for native presets and provisional cost. The style image accepts {url}, {base64}, or {source_image_id}; prefer URLs for uploaded images. Style art must fit the native canvas without resizing. style_options selects color_palette, outline, detail and shading independently. Default style uses existing PixelLa

  • Edit Image Pro Fast

    Edit one Pro Fast image at its unchanged native canvas size. Supply image_url (preferred), image_base64, or an owned source_image_id. method=text requires description; method=reference requires reference_image ({url}, {base64}, or {source_image_id}). References must fit the source canvas. No-background defaults to the source's transparency. Optional palette correction matches source colors. Query get_pro_fast_capabilities for exact shapes. Returns one queued image; poll get_image(job_id), then

  • Inpaint Image

    Regenerate one region of an image, keeping everything else pixel-identical. This is the repair tool: fix a malformed hand, erase a stray pixel cluster, swap just the cape, add an item to a specific spot. The area outside the mask is frozen, so the rest of the sprite cannot drift. Give the area as a rectangle (easiest — you only need coordinates): inpaint_image(image_base64=<png>, description="a clean open hand", mask_x=18, mask_y=30, mask_width=14, mask_height=14) or supply y

  • Inpaint Image Pro Fast

    Replace white-mask pixels with Pro Fast, preserving unmasked RGBA bytes exactly. Source: image_url, image_base64, or owned source_image_id. Mask: a rectangle (all four mask_x/y/width/height), OR a same-size mask PNG via base64/URL. Mask RGB must be pure white=generate or black=keep; mask alpha is ignored. Empty masks are rejected. crop_to_mask is always true. Changes-only output is transparent outside the mask; Modify current layer returns a composite. Optional context_image requires bounding_b

  • Create Character Pro Fast

    Create a Pro Fast character from text, including its first image and eight V3 views. Supply description, optional width/height (default 64x64), and style_image. Custom sizes (Beta) accept width and height from 16 to 256 in multiples of 4 pixels. First-direction generation is built in; no separate preview tool is needed. Alternatively reuse source_image_id or first_frame_url/base64 and omit size and style settings. A chosen image is preserved with transparent V3 padding, and only rotations are c

  • Create Object Pro Fast

    Create a Pro Fast object from text, with one direction or eight V3 views. Supply description, optional width/height (default 64x64), and style_image. Custom sizes (Beta) accept width and height from 16 to 256 in multiples of 4 pixels. First-direction generation is built into this call. n_directions=1 charges for one new image; n_directions=8 also charges for rotations. Alternatively reuse source_image_id or first_frame_url/base64 and omit size/style settings: saving one direction is then free,

  • Get Pro Fast Capabilities

    Get Pro Fast exact native size pairs, controls and one-image output counts. Free identity-only lookup. Supply operation, width and height together for a provisional quote split into image/rotations/total. Finishing a selected preview bills only rotations; one-direction object finalization costs zero. Larger research sizes are not supported generation sizes. Read this before selecting dimensions for image, character or object creation, edit or inpaint.

  • Add To Project

    Let a game project use a character, object or tileset you already own. A project's game can only load art that belongs to that project, and until now the only way to put art there was to create it from inside Game Builder. Art made anywhere else — this MCP server, the website — was invisible to every game, so the only route was to generate it a second time and pay for it again. The kind is worked out from the id; you do not have to say which it is. Calling twice is harmless.

  • Create Character

    Queue character creation. Returns immediately with character ID. Use get_character to check status. Standard mode (default): 1 generation, 4 or 8 directions, ~2-5 min. Style params are soft guidance (the model tries to follow them but results may vary). Pro mode: 20-40 generations, always 8 directions, higher quality. Ignores all style/proportions params. Accepts style_character_id to match an existing 8-direction character's style. v3 mode: 2-9 generations, always 8 directions, highest quality

  • Create Character State

    Queue a state (variant) of an existing character. The new character keeps the source's identity, body type, and proportions, with the edit applied consistently across all 4 or 8 rotations. Auto-waits up to 30s for the source to complete. A character is a group of states: `name` is the character's name (shared by all states), and each state has its own `state_name` — defaulting to the edit description truncated to 20 characters (a new character's first state is named "Idle"). Pass `state_name` t

  • Animate Character

    Queue animation for a character. Returns immediately with job IDs. ~2-4 min. Three modes (auto-detected, override with `mode`): - template: provide template_animation_id. 1 gen/direction. Frame count fixed by template. - v3 (default when no template): custom from action_description. Cost scales with canvas×frames = ceil(w·h·frames/65536)/direction (~1/dir ≤96px, 128px≈2, 160px≈4, 256px≈8). frame_count 4-16. - pro: sequential multi-direction, uses completed sides as reference. 20-40 gen/directio

  • Get Character

    Get character details, rotation URLs, animations, and download link. Branches by status: processing (progress+ETA), failed (error+retry), completed (full data).

  • List Characters

    List your characters with status. Returns compact one-line-per-character format. Use get_character(character_id) for full details on any character.

  • Delete Character

    Delete a character and all its associated data. Immediate — this cannot be undone (any in-flight generation jobs for it are wasted).

  • Update Character Tags

    Replace ALL tags on a character (set operation, free, synchronous). Tags organize and filter characters in list_characters. Passing an empty list clears every tag. This replaces the full set: include existing tags you want to keep.

  • Delete Animation

    Delete animations from a character or object. Removes storage files and database rows. Use get_character()/get_object() first to see available animations. Omit direction to delete all directions at once. For objects, animation_group_id (from get_object) can be passed instead of animation_type.

  • Create Isometric Tile

    Create an isometric tile. Returns immediately with tile ID. Use get_isometric_tile to check status and retrieve the result (~1-3 min).

  • Get Isometric Tile

    Get an isometric tile by ID. Returns tile image and metadata if completed, or progress if processing.

  • List Isometric Tiles

    List your isometric tiles. One line per tile with status. Use get_isometric_tile(tile_id) for full details.

  • Delete Isometric Tile

    Delete an isometric tile by ID. Only the owner can delete their own tiles. This action is permanent and cannot be undone.

  • Create Topdown Tileset

    Generate a Wang tileset for top-down game maps with corner-based autotiling. This tool starts an asynchronous tileset generation that returns immediately with a tileset ID. Use get_topdown_tileset to check status and retrieve the completed tileset. Cost: standard mode is 1-4 generations, usually 3 or 4 — NOT 1. (Measured over 6,124 prod charges: mean 3.1, only 4% cost exactly 1.) mode="pro" is the 20-40 canvas tier. Budget accordingly; six standard tilesets is ~18 generations, not 6. Failed jo

  • Get Topdown Tileset

    Get a topdown Wang tileset by ID. Returns status, download links, base tile IDs for chaining, and an example map image.

  • List Topdown Tilesets

    List your top-down Wang tilesets. One line per tileset with status. Use get_topdown_tileset(tileset_id) for full details.

  • Delete Topdown Tileset

    Delete a topdown tileset by ID. Only the owner can delete their own tilesets.

  • Create Sidescroller Tileset

    Generate a sidescroller tileset for 2D platformer games with side-view perspective. This tool starts an asynchronous tileset generation that returns immediately with a tileset ID. Use get_sidescroller_tileset to check status and retrieve the completed tileset. Cost: 2 or 3 generations — NOT 1. (Measured over 1,186 prod charges: mean 2.6; none cost 1.) Failed jobs are not charged. Creates tilesets optimized for 2D platformer games: - Side-view perspective (not top-down) - Transparent backgroun

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Frequently Asked Questions

What is the PixelLab - AI Generator for Pixel Art Game Assets MCP server?

Create game-ready pixel art assets 10x faster! Professional sprite animation tool and game asset generator for animated characters, sprite sheets, and environments. AI-powered pixel art creator for game assets. Works in browser or as Aseprite plugin. Perfect for indie developers.

How do I connect PixelLab - AI Generator for Pixel Art Game Assets to my AI agent?

Use the MCP endpoint listed on this page in your MCP client configuration. One-click install pills support Claude, Cursor, VS Code, and other hosts. Copy the remote MCP URL if your client needs a manual entry.

How many tools does PixelLab - AI Generator for Pixel Art Game Assets provide?

MCPBundles probed 91 tools on the live server. The tool list on this page reflects what was discovered at the last refresh — connect your client to see the full set available to your session.

What authentication does PixelLab - AI Generator for Pixel Art Game Assets require?

PixelLab - AI Generator for Pixel Art Game Assets may require signing in to the provider before tools can run. Connect through MCPBundles or your MCP client and complete any provider login when prompted.

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