The first board game company built entirely in the open. CC-licensed rulebooks, forkable engines, and original games designed to be taken apart.
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For AI agents — MCPBundles Directory API
Recommended: Directory API v1 over HTTP for detail and anonymous invoke when eligible (not MCP JSON-RPC on the publisher URL; no user MCPBundles credentials on v1).
GET https://www.mcpbundles.com/api/directory/v1/servers/tools-mcp-b45a0c40a0
GET https://www.mcpbundles.com/api/directory/v1/servers/tools-mcp-b45a0c40a0?live=1 (optional live refresh)
GET https://www.mcpbundles.com/api/directory/v1/servers/tools-mcp-b45a0c40a0/tools/<tool> (one tool: schema + invoke.url)
POST https://www.mcpbundles.com/api/directory/v1/servers/tools-mcp-b45a0c40a0/tools/{tool}
POST body: flat JSON of tool argument names and values; not an arguments wrapper. Replace {tool} with a tool name from GET detail.
Restricted agent shell (ChatGPT Codex desktop, some IDE sandboxes):
Default command sandboxes often block outbound network. curl exit 6 or "Could not resolve host" for www.mcpbundles.com is usually sandbox DNS — not evidence this site is down.
Retry the same Directory API GET with sandbox_permissions "require_escalated" and a one-sentence justification on the shell tool (Codex on-request approval). Do not tell the user the site is unreachable from sandbox curl alone.
Example justification: Run the public MCPBundles Directory API search outside the command sandbox to complete the user's MCP server lookup.
If the agent has browser access (e.g. Codex @Browser): open https://www.mcpbundles.com/?q=<query> or stay on this page — no shell network needed. Use WebMCP search_mcp_servers then get_mcp_server (document.modelContext / page tools; refresh with fetchTools or getTools if a tool id is missing from the snapshot). Read-only directory search; same index as Directory API v1 GETs. Neither WebMCP nor Directory API v1 uses user MCPBundles credentials.
Without a browser: after escalated curl fails, use GET https://www.mcpbundles.com/?q=<query> with Accept: text/markdown for ranked results.
Hub MCP (connected session): discover_mcp_servers — same filter semantics as search_mcp_servers.
Contract: https://www.mcpbundles.com/agents.md
OpenAPI: https://www.mcpbundles.com/api/directory/v1/openapi.json
Guide: https://www.mcpbundles.com/guides/mcpbundles-directory-api
For MCP client apps (human connect):
MCP connect URL: https://tools.moddable.games/mcp
Skill page: https://www.mcpbundles.com/skills/tools-mcp-b45a0c40a0
Explore capabilities (89)
other 25
Showing 25 of 89
Showing 25 of 89 tools from the public preview. Connect the server to inspect the full live tool list.
Chess11
Play8
Hex6
Chess Generate Puzzle
other
chess_generate_puzzle
Get a random chess puzzle. Filter by variant or difficulty. Variant puzzles have no themes and max rating 1400 — theme and hard difficulty filters only apply to standard puzzles.
Chess Generate Puzzle — Get a random chess puzzle. Filter by variant or difficulty. Variant puzzles have no themes and max rating 1400 — theme and hard difficulty filters only apply to standard puzzles.
Chess List Puzzle Types — List available puzzle variants, themes, and per-variant counts from the puzzle pool
Chess List Variants — [DEPRECATED — use play_list_variants] List chess variants. Removal: v1.0.0.
Chess Get Legal Moves — [DEPRECATED — use play_create_game + play_get_moves] Get legal moves for a chess position. Removal: v1.0.0.
Chess Analyze Position — [DEPRECATED — use play_suggest_move] Analyse a chess position. Removal: v1.0.0.
Chess Make Move — [DEPRECATED — use play_apply_move] Apply a move to a chess game. Removal: v1.0.0.
Chess Validate Move — [DEPRECATED — use play_validate_move] Check if a chess move is legal. Removal: v1.0.0.
Chess Get Status — [DEPRECATED — use play_check_status] Get chess game status. Removal: v1.0.0.
Chess Render Svg — [DEPRECATED — use play_render_board] Render a chess position as SVG. Removal: v1.0.0.
Chess Make Moves — [DEPRECATED — use play_make_moves] Apply a sequence of chess moves. Removal: v1.0.0.
Chess Get Opening Book — [REMOVED — engine#98] Opening book resolution is broken in Worker context. No replacement.
Hex List Games
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What is the Creating games you already own MCP server?
The first board game company built entirely in the open. CC-licensed rulebooks, forkable engines, and original games designed to be taken apart.
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Use the MCP endpoint listed on this page in your MCP client configuration. One-click install pills support Claude, Cursor, VS Code, and other hosts. Copy the remote MCP URL if your client needs a manual entry.
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More in developer tools
Other MCP servers in this category from the directory index
— List all available hex map game types with configuration options
Hex Generate Map — Generate a hex map for a specific game and player count
Hex Export Svg — Generate a hex map and export as SVG
Hex Get Info — Get info about a specific hex coordinate (terrain, neighbours, distance)
Hex Compute Fov — Compute field of view from a hex position
Hex Pathfind — Find shortest path between two hex coordinates
Play List Families — List all playable game families supported by the engine (chess, draughts, go, reversi, shogi, xiangqi, mancala, morris, hex, landlords-game)
Play List Variants — List available variants for a game family. Each variant can be passed to play_create_game. Variants with flags (e.g. +random) can be requested as "slug+flag".
Play Get Definition — Get the full engine definition (topology, render config, pieces, setup FEN) for a game variant. Returns the resolved frontmatter used to render and play the game.
Play Create Game — Create a new game instance for a given family. Returns initial state to pass to subsequent calls. Variant can include flags like "grand+random" or "standard+drops".
Play Get Moves — Get all legal moves for the current position. Requires state from play_create_game or play_apply_move.
Play Apply Move — Apply a move to the game and return the new state. Pass the move object exactly as returned by play_get_moves (format varies by family: chess uses {from,to}, go uses {coord} or {action:"pass"}).
Play Check Status — Check the current game status: whose turn it is, whether the game is over, and who won.
Play Suggest Move — Use AI to analyse the position and suggest the best move. Supports 5 difficulty levels across all 10 playable families.
Showing the first 25 tools — full list and schemas: Directory API.
How many tools does Creating games you already own provide?
MCPBundles probed 89 tools on the live server. The tool list on this page reflects what was discovered at the last refresh — connect your client to see the full set available to your session.
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No provider sign-in was required during MCPBundles' probe. Your client may still need MCPBundles credentials depending on how you connect.
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