3dCMS
Build explorable 3D websites in your browser, or by chatting, and publish them as fast, crawlable pages with their own URLs. No code.
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Last probed Sep 14, 2026 · 3dcms.info
7tools discovered
List 3dCMS scenes
List the 3D scenes saved in your 3dCMS account (editable "sources"). Returns each scene's id, name, page count and last-updated time. Use a scene id with get_scene and apply_ops.
Get a 3dCMS scene
Read a compact, high-signal summary of one scene: its nodes (id, type, name, parent, position, rotation [euler radians], scale, primitive, real size, assigned material) plus the material library — including each solid material's color/roughness/metalness, so you can reason about how the scene LOOKS, not just its structure. This is the view to reason over before editing. Sizes are in scene units (≈ meters), BEFORE each node's scale; transforms that are zero/default are omitted. ALWAYS returns `co
Create a 3dCMS scene
Create a new, empty scene in your 3dCMS account and return its id. Build it up with apply_ops. It appears in your account and opens in the 3dCMS editor.
Edit a 3dCMS scene
Edit a scene by applying a batch of operations ATOMICALLY (all-or-nothing; one undo step in the editor). Call this for any add / move / edit / delete / duplicate / group / reparent / re-material. Reference existing nodes ONLY by the id shown in get_scene — never guess ids. To create a node and then modify or parent it in the same batch, put a `tempId` on the add op and use that same string as the id/parentId of later ops. Coordinates: Y up, units ≈ meters, ground at y≈0 — place objects so they r
Search the 3dCMS asset library
Search the images and 3D models already in the account. This is how you TEXTURE something with what the user already owns: search for the look you want, take the `url` of the result, and bind it on an apply_ops add or assignMaterial as `materialMaps: { baseColor: "<url>" }` — plus `normal` / `roughness` / `metalness` when the set has those maps. PBR sets are stored as SEPARATE images whose labels share a prefix and end in the map name, e.g. "... Base Color", "... Normal", "... Roughness". Search
Screenshot a 3dCMS scene
Render the scene server-side (real WebGL, headless) and return screenshot image(s) — your EYES on the scene. Use it after apply_ops batches: judge the image (floating objects, unreadable/overlapping text, empty horizon, bad spacing, wrong colors) and fix with apply_ops. Discipline: at most 2 screenshot→fix rounds per user request, then report what you built. views (max 4, default = the visitor's entry view): pass "page:<pageIdOrSlug>" to frame one page/neighborhood, or {position:[x,y,z], target:
Publish a 3dCMS scene
Publish a saved scene to a PUBLIC, shareable URL so anyone can view it in 3D in a browser — no login required. PUBLISHING IS PARTLY IRREVERSIBLE: the URL is submitted to search engines (IndexNow) the moment it goes live, so it may appear in results even after a takedown. ALWAYS confirm with the user first, then call with confirm:true — without it this tool publishes nothing and returns what WOULD happen. Returns the public site URL plus a per-page URL list. Re-publishing the SAME scene updates i
Get your MCP into directories
A working endpoint is step one. Directory coverage is the coordinated launch across ChatGPT, Claude, Cursor, the MCP Registry, and community indexes.
Directory coverage for brandsBuild explorable 3D websites in your browser, or by chatting, and publish them as fast, crawlable pages with their own URLs. No code.
Use the MCP endpoint listed on this page in your MCP client configuration. One-click install pills support Claude, Cursor, VS Code, and other hosts. Copy the remote MCP URL if your client needs a manual entry.
MCPBundles probed 7 tools on the live server. The tool list on this page reflects what was discovered at the last refresh — connect your client to see the full set available to your session.
3dCMS may require signing in to the provider before tools can run. Connect through MCPBundles or your MCP client and complete any provider login when prompted.
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